Gaming+ Project

The GAMING+ Project is a digital hub for interdisciplinary research and educational resources on videogames and gamic media more broadly. Here you can find critical discussions among scholars and professionals on game studies, public scholarship articles and videos, and lesson plans for teaching with and about games in the classroom. Join us in crossing boundaries and exploring the immense and inclusive impact of games!

Featured Discussion

Drs. Alenda Chang, Tara Fickle, Gregory Grieve, and Christopher Patterson discuss the importance of studying games from a wide range of perspectives, what it means to be a player or a gamer, the politics of games and gaming, and the future of game studies. For more, visit their website.

Organizers

Daigengna Duoer (pronounced “dye-gain-na” “door“; she/her/hers) is a Ph.D. candidate in the Religious Studies Department at the University of California, Santa Barbara. Her dissertation maps the history of transnational and transregional Buddhist networks connecting early twentieth-century Inner Mongolia, Manchuria, Republican China, Tibet, and the Japanese Empire. Daigengna is a host for the New Books in East Asian Studies Podcast, a channel on the New Books Network. Although a historian of religion most of the time, Daigengna can sometimes be found thinking about various questions in the humanities through gaming and play.

Keita C. Moore (him/his) is a PhD candidate at the University of California, Santa Barbara, in the East Asian Languages and Cultural Studies program. His dissertation considers the cultural politics of game design as it has both responded to and informed the production of social spaces and times within contemporary Japan. His research interests include the diverse sites of gameplay both past and present—the arcade, the home, the commute—and the ways that digital play inflects contemporary discourses around place, temporality, and power. He completed his M.A. at the University of Hawai‘i at Mānoa in Asian Studies with a thesis on the intersection of gender, war memory, and violence within Japanese videogames. Before that, he spent several years as an in-house localization specialist with Square Enix in Tokyo, where he translated games including FINAL FANTASY XIV: A Realm Reborn.

Kaitlyn Ugoretz is a digital anthropologist of Japanese religion and a Ph.D. candidate within the Department of East Asian Languages and Cultural Studies at the University of California, Santa Barbara. Her dissertation traces the globalization of contemporary Shinto and the growth of online Shinto communities. Her research interests include religion, digital technology and social media, popular culture and media (including videogames!). Ugoretz is the Japanese Religions editor for The Database of Religious History and the host of the educational YouTube channel Eat Pray Anime.